Notes on leading engineering teams, building in regulated markets and using AI in day-to-day engineering, plus the things I build.
Recent
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WordPress Plugin Cross Post for Dev.to: my solution to abandoned and unmaintained plugins
Cross Post for Dev.to mirrors WordPress posts to Dev.to. How a zero-dependency plugin stays compatible with new WordPress and PHP releases through scheduled CI.
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AI Development Is a Documentation Problem, Not a Prompting Problem
Why AI coding tools fail on missing context rather than weak prompts, and how written documentation made AI a dependable part of my engineering work.
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Building PromoForge: my solution to promoting a small YouTube channel
The build log from the first ten days of PromoForge, the tool I wrote to plan, publish and measure promotion for my YouTube channel.
Archive
Show 14 older posts
Older posts, mostly game development, kept for the record.
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Python Style Guides
What I learned adding Pylint and PEP style guidelines to my open-source Python retweet bot, and why retrofitting a style guide was harder than I expected.
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My Top 5 TV Shows Of 2018
My Top 5 TV Shows Of 2018
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Global Game Jam 2018
My Global Game Jam 2018 entry, squeezed into the last day of the jam and built on the Microcosm Framework as a change of pace from two larger projects.
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Looking Back At Bob’s Space Crusade
Looking back at Bob's Space Crusade, the first game I published, released on Kongregate in 2011 as my first Unity project, and what it taught me.
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Classic Game Design: Resident Evil
What modern game developers can still learn from the original Resident Evil and its GameCube remake, the game that defined the survival horror genre.
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Microcosm Twitter Bot
I set a goal for #30DayDev January to create a Twitter bot, there weren't many requirements beyond that it had to retweet people using…
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#30DayDev January
Sometime during 2016, I helped my friend Liam Twose found the hashtag #30DayDev and push it to become of the most widely used game…
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My Top Games of 2017
My top games of every platform in 2017.
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My Top 5 TV Shows Of 2017
My top TV shows of 2017.
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The Microcosm Framework
The Microcosm Framework: reusable Unity code I wrote so each new game project could start from shared foundations instead of rewriting the basics.
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Annual Hackathon 2017
Our annual 48-hour hackathon at work in 2017: a chance to build software we otherwise wouldn't get to write, and what I built in those two days.
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5 Must Have Visual Studio Code Extensions
Having an effective development environment makes writing great software both faster and easier. This article looks at 5 extensions to make that possible.
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Increase Website Performance
Practical ways to speed up a website, from trimming JavaScript plugins and CMS bloat to changes that help both search ranking and whether visitors stay.
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Mastering Unity 2D Game Development Review
Book review of Mastering Unity 2D Game Development looking at each individual chapter assessing what is done well and what could be done better.