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Looking Back At Bob’s Space Crusade

Bob’s Space Crusade was the first game I ever published, it was released on Kongregate, on the 30th of December 2011. It was my first project using Unity3D and it served as a great learning experience in actually getting something out there to be played by the world. It was by no means a masterpiece but the character (who I still have plans to resurrect in future projects) and core mechanic was great. This post will talk about how Bob was originally brought to life and the process that was behind that.

Going into this project I had a single focus, keep things simple. I didn’t want a spiralling list of features that could never be achieved, I just wanted a core mechanic that was fun and simple. This was for a couple of reasons, the main being I didn’t have enough experience to actually finish a large expansive project. The main goal of the project was to finish it, which I did. In hindsight, I would say the scope was too restrictive, the project in its initial state didn’t play particularly well and would have benefitted greatly from an increased development time.

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