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Mastering Unity 2D Game Development Review

This is my chapter by chapter review of “Mastering Unity 2D Game Development”. I come from a games programming background and have used Unity for several years so I am relatively skilled in using the engine and have been exposed to many programming elements discussed in the book before reading.This prior exposure to complex topics I feel made the book easy to read and progress through, whereas somebody with less experience may find certain topics such as design patterns daunting. The author does try and make these as accessible as possible though.

Chapter 1
This chapter includes a lot of focus on improvements for Unity 4.3 which will no doubt become outdated very quickly (at the time of writing Unity has already released another new version 4.5). It does talk about several new features added in this version (4.3) which is relatively useful. It also describes the mission statement of the book really clearly and introduces the project that will be worked on throughout the book. It also points towards several good websites which can be used to get free assets for any projects readers might be working on.

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