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#30DayDev January

Sometime during 2016, I helped my friend Liam Twose found the hashtag #30DayDev and push it to become of the most widely used game development hashtags on Twitter with a huge number of people actively taking part and even more people seeing the content being developed by the hashtags ever-increasing reach. However, throughout 2017 activity wained as algorithms on hashtags were changed and focus was directed elsewhere into other endeavours. We decided it would be a good thing for the game development community at large to try and revive the hashtag going into the new year and this is what this post will cover, my plan of action for the first #30DayDev of 2018.

This month will be the first month I’ve gone into with a solid plan of how to tackle #30DayDev pretty much since its inception. I’m not solely focusing on game development this month with some time being dedicated to trying to help revive the hashtag as well. I’m essentially splitting my 30 days into 3 tasks; Twitter Bot, Super Blasty Blasty V2 and knowledge sharing. Between these 3 tasks, I think I should be able to learn a fair few new things as well as produce some quality content.

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Top Games 2017 Header Image

My Top Games of 2017

During 2017 I managed to get a fair few hours playing games compared to some other years, I even had the added benefit of having an extra platform to play them on with my purchase of a PS4. I won’t bother doing an arbitrary number of games for each platform but instead, I’ll do my favourite game of each and a runner-up. The platforms I’ll be commenting on are; PS4, Xbox One, PC and Mobile (Android). These games might not have been released in 2017 but they are ones I played in 2017 so they fit the criteria.

PS4 – Doom (2016)

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The game I played and enjoyed the most on PS4 this year was actually a smash hit title from 2016, that I never got around to playing. Doom was the reboot that the first person genre needed. It was an absolute spectacle from start to finish with its flashy push forward combat feeling like the original games and yet still seeming surprisingly fresh. The graphics were outstanding and the framerate was solid on PS4 leaving nothing to be desired. The customization elements it had were great accents to an already excellent set of weapons that really catered to a few different playstyles. Doom is a game I’d confidently recommend to anybody who is a fan of games, even if they usually aren’t big on FPS games.

My runner-up this year on PS4 would have to be The Last Guardian, I never played Ico or Shadow of the Colossus but after playing this they are definitely on my list to play for 2018.

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